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Cursed Shrines


4.4 ( 2304 ratings )
Musique Jeux Action Jeux de rôle
Développeur Andrea Tofano
Libre

In a land far both in time and space, ancient legends come to life. Demons, horrific monsters, terrible ogres are now real.
To save it, real heroes are needed...
And those heroes are you!

Plunge alone o with your friends in hectic battles set in an evocative orientale landscape, filled with dangerous enemies.
Fight, overcome challenges of dexterity and wit and be a team player in order to triumph. After all, two swords are better than one, arent they?

A game perfect for those little idle everyday moments, even when you have no data connection!

Bring your friends together thanks to the variety of the three proposed game styles, capable of satisfying every player!

During the brief but intense gameplay sessions in multiplayer mode, cooperation will be the key to survival: only through teamwork the players will be able to complete the objectives that will open the path to the battle with the last, extraordinary enemy.

This boss, always unique, will force you to adopt handcrafted strategies in order to come out on top.

At its defeat, youll be rewarded with the souls of defeated enemies. Your capabilities will increase and consuming them will let you obtain incredible powers. Carve your own path!

Aside from the possibility to play alone or in remote multiplayer, youll also be able to play with those near you with using data. All you will need is to share the same Wi-Fi connection (for example, an hotspot create by one of the players themselves, even if there is no signal)!





Created by:
The EigenValues

- Andrea Tofano (Game Producer, Technical Director, Lead Programmer)
- Vincenzo Rippa (Product Manager, Creative Director, Front-End Programmer)
- Nicola Lagnena (Technical Architect, Back-end Programmer)
- Edoardo Prezioso (Version Control Manager, Back-end Programmer)
- Davide Savelli (Lead Artist, Character Designer)
- Alessandro Ilardi Garofalo (Full stack programmer)
- Paolo Patrizio (Front-end Programmer, Level Designer)
- Carlo Lomello (Database Specialist, Back-end Programmer, Sound Artist)
- Riccardo Tucci (Game Artist, UI Designer)
- Cristina Salerno (Production Assistant, QA Tester)